Object stability in Augmented Reality using Javascript depends on marker/webcam moment. https://aframe.io/blog/arjs/#move-the-camera-or-the-marker | |
Sample18 | Using marker camera <a-marker-camera> . camera is moving and the marker is static |
Sample19 | Using entity camera <a-entity camera> . camera is static at all times while the objects or markers are moving |
Sample20 | This example using 512x512 marker. To Rotate and Scale with USER input |
* Sample 1 | With qr code square pattern ;) |
Sample 2 | Working with Three.JS https://threejs.org |
Sample 3 | AR.js + instascan |
* Sample 4 | jsartoolkit5 |
Sample 5 | Three.js + QR Code + working sample code |
Sample 6 | Three.js + QR Code + Webcam as background |
Sample 7 | three.js + three.ar.js |
* Three Js + Background Cam | three.js + instascan |
ar js + jsQR | AR.js + jsQR |
* jsartoolkit5 | jsartoolkit5 + three.js + instascan |
Identify QR Code position | three.js and jsQR |
jsartoolkit5 with QR Code | |
Sample 13 |